Greeny Games is a one-man independant game development studio based in the UK. Click here to play my games!
Make Your Own
As well as writing my own games I create tools to enable you to write your own. Enter Platform 2D.
Samphi, Alpha Dev-Update #2: More Graphics Updates
Posted On April 6, 2014
Time for another update. They’re defiantly going to have to be fortnightly, I unfortunately just don’t have enough dev time/week to make a substantial update. Let’s look at what I’ve been working on this past two weeks. More Graphics Updates! Most of my time has been further refining the UI and graphics. All feedback I […]
Road To Indie: Manage your game keys
Posted On April 4, 2014
Over the past few months Samphi has been included in a number of bundles (I’m thinking of doing an article on bundles soon) and from this I’ve learned a few things about key management. Going to share this with you. Keep Track of Which Keys Go Where For the first couple of bundles I was […]
My thoughts on Facebook buying Oculus Rift
Posted On March 26, 2014
So I’ve just seen the news that Facebook has purchased Oculus VR for a hefty $2 billion and wanted to share my thoughts on why I’m not on-board with it. The following is an extract from RPS’s take on the situation: “There is also the issue of Facebook’s sometimes rather dubious approaches to privacy, targeted […]
Samphi, Alpha Dev-Update #1: Welcome to Alpha
Posted On March 24, 2014
So I’m following development of another game called Nikra (check it out, it looks awesome), and I like the fact that updates are posted regularly; regardless of size. Up until now I’ve only been posting updates whenever I felt I had done something significant but I found I liked reading all updates, no matter how […]
Samphi, Alpha Dev-Update #0: Samphi’s new modular world design
Posted On March 3, 2014
Been a long time since my last update! I’ve been crazy busy with University work so development has slowed down temporarily but we’re still rocking slowly and I’ve made some big decisions and changes regarding Samphi’s world and here they are. The world is going to be cut into chunks Previously (in the alpha that […]
Road To Indie: Distributing an indie game in alpha
Posted On February 5, 2014
As you know I released the first alpha of Samphi in December to help support and fund development. Since then I’ve been spending a lot of time promoting the game and getting it into stores. I’m going to talk about how I went about that and share what I learned. Get comfy, this is a […]
We did it! Alpha 1.0 is out. So what’s next?
Posted On February 4, 2014
Alpha Release Wow it’s been a crazy past few months so let me update you: Since the last post I worked like crazy until mid-December to get the game fit for an alpha release. It was exhausting! Every night until 3-4 mashing my keyboard like a maniac. Still, i got it finished and the alpha […]
Road To Indie: First month sales
Posted On January 3, 2014
So it’s a new year and time for me to start documenting my journey to hopefully becoming an indie developer. There’s been quite a few times while developing Samphi where I’ve jumped online and searched for a blog of someone who’s done this before me; learning from someone else’s mistakes can avoid a lot of […]
Samphi Alpha is on it’s way … I Think!
Posted On October 26, 2013
I originally planned to release build of Samphi very fluently as I was developing the game and went okay for a couple of months. After that it became pretty difficult. If I did any work on major parts of the game, such as terrain, it would be unstable for a long time. Then i’d move […]
I Made Another Game! – Lundum Dare #27
Posted On August 29, 2013
So yeah, I entered Lundum Dare for the first time this year! I’ve known about it for a while but for the first time had the time and (in my opinion) the skills to create a decent game in the given time limit; that’s 48 hours for those who don’t know. This years theme was […]
Greeny Games Studio is an independant game studio from the UK.
It's current just me (Dale) and I'm working on my first title Samphi and a peice of software called Platform2D , a framework for creating platform games in C++.